Grow it. Cure it. Move it. Sell it before the block gets hot.
Real map, real streets, real distances. Districts are generated from the actual neighbourhoods around you.
How the chain works
Grow House / Fruiting Room — runs cycles on its own and fills up with raw harvest. Raw sells to nobody.
Processing Lab — turns raw into packaged product. This is usually your bottleneck.
Stash House — optional buffer near your customers, so couriers drive shorter legs.
Routes + couriers — nothing moves by itself. Draw a route, put a courier on it, and they'll run it forever.
Districts — drop packs into a block and they sell down over game-hours at the street price.
Legitimate business — a corner store, laundromat, auto shop or coffee bar earns clean money on its own and washes street cash for a cut.
Two kinds of money
Street cash is fast and big, but it only pays supplies, wages and upkeep. You cannot buy property with it.
Clean money buys everything: buildings, fit-outs, vehicles, muscle. Legitimate businesses earn it directly; a laundry converts street cash into it for a cut.
Legal trade is slow but safe — it can't be raided, it cools the block, and takings rise with how much money lives on that street. The Coffee Bar is twice as sensitive to that as the rest.
Every business scales with its floorplate, so a big building on a rich block is worth far more than a cheap one anywhere.
Somebody's already here
Rival crews hold most of the good blocks and serve those customers first, so a block at 70% grip barely buys from you at all.
Selling steadily on their turf wears their grip down for nothing but time — your reputation is the weapon.
Muscling in is faster and costs clean money. Your rep on the block sets the odds, and losing costs you half the money anyway.
Drop product on turf they still hold and they'll tax the load.
What'll kill you
Police pressure builds where you sell and where you build — there's no meter for it, so watch the radio. When a block gets named, take it seriously: hot blocks get raided and couriers get pulled over.
Contested blocks run hot on their own. Two crews on one corner is what brings police.
Flooding a block tanks the price. Spread the load across districts.
Payroll is due every game-day. Miss it and sites stall until product moves.
Keys
Space pause · 1–4 speed · S save · Esc cancel · ? this panel